Nelson Tethers Puzzle Agent
Graham Annable and Telltale Games's Nelson Tethers Puzzle Agent was one of those magical projects that seemed to come out of nowhere, and was an absolute delight to work on every step of the way.
Because production overlapped with Sam & Max: The Devil's Playhouse, I shared composition duties with Nick Mastrioanni and Rich Vreeland (Disasterpeace); you couldn't ask for a better team of collaborators.
Here are two of the cues that I wrote for the game: the main titles theme (+ some puzzle loops), and the finale environment in the old eraser factory.
If I had to describe the music to this game I'd say it's 25% Twin Peaks, 25% The Shining, 25% Silent Hill, and 25% some unknowable, dark, mind horror. I love it.